Tuesday, September 25, 2012

New Business Card: Revision

Front
Back

Further updating of my business card. I added a little bit of shading (in a subtle non-photo blue), and I edited the pose, size, and positioning of the girl on the back. Any new critiques?

Thursday, September 13, 2012

Overthinking Videogames 001: Assassin's Creed III Developer Diary

Killing all the dudes.
Hi guys. I recently watched a trailer for the upcoming game "Assassin's Creed 3". I had heard this developer diary was about the in-game animation.  The Assassin's Creed series has always had an interesting approach to animation for locomotion, fighting, and even the ambient activities of townspeople.

Anyway, the video turned out to have very little to say on the subject... except for how totally brutal it is! Herein lies the problem: this trailer makes the game look worse as it goes on.

Hit the jump for the video and my reaction to it.

Thursday, September 6, 2012

New Business Card

 I updated my business card design last night. What do you think?

Front
Back

Saturday, September 1, 2012

Sculptirs: Social Phobia


This is a sculpture I did for my Psychology class in college. My professor (prof. K) gave us all an assignment to create an art piece based on a mental disorder. I designed mine to describe social phobia: the fear of situations where one might be judged. 

More views and a description after the jump.

Sculptris Ecorche 02


Here is my progress on the Sculptris ecroche. I have adjusted the rectus abdominus muscles and lateral obliques. I added in the brachiallis to the arms and adjusted the biceps brachii to accommodate it. Most of the progress though, is on the back. I fixed the path and attachments of the teres muscles and the infraspinatus. I added the trapezius, sacrospinalis, and latisimus dorsi. Check out my progress below.

Friday, August 10, 2012

Sculptris Ecorche 01


Yesterday I started doing an ecorche in sculptris. Not enough people give Z-brush's new younger brother enough credit, so I thought I’d see if I could do a serious anatomical study in it. It occurred to me this afternoon that it might be worthwhile to document it here. So, without further ado, Sculpting an ecorche in Sculptris...

Saturday, August 4, 2012

On Realism in Videogames

This is ruining everything... apparently.
Christoph Hartmann of 2k Games recently said this of videogames, “Recreating a Mission Impossible experience in gaming is easy; recreating emotions in Brokeback Mountain is going to be tough, or at least very sensitive in this country. It's limiting … Every time the technology advances, new things will open up and be created. To dramatically change the industry to where we can insert a whole range of emotions, I feel it will only happen when we reach the point that games are photorealistic”. (full interview available here)

This pissed a whole bunch of people off, but is he wrong? Hit the jump for more on that.