Local point lighting. |
Directional lighting from behind camera. Materials are exactly the same. |
Here's a quick demo of the setup. You can see a material with various levels of smoothness and metallicity:
I'm still having some trouble getting the rsrm tinting working correctly. I'm trying to emulate a hard-light blend mode with the ambient light value blended over the rsrm, but it's ending up over-saturated and too dark for values lower than 50% black.
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