The UV math is a little messed up, but I think it looks pretty cool :D.
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(can't stop. won't stop) I went ahead and fixed the uv math. It now uses the UVs of MainTex rather than of Hatch0 as it's main input. I was going to resolve (read: "re - solve" as in "solve again") all of the other UVs separately, but it made the inputs a pain to set up when making a new material, so I just left the Hatch Density input.
Would you share the code for it :) ?
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