You can also put a scrolling texture on it to help sell the illusion that the ribbon material is hanging in the air.
Monday, December 1, 2014
WIP Ribbon Component
I've been doing tests recently for a ribbon effect system. It is meant to give some more functionality to the normal Unity Trail Renderer Component. Ribbons, unlike the trail renderer, can move around after being spawned. It can do things like inherit velocity from its emitter object, react to gravity and wind. spawn with velocity along some worldspace vector, and move around with perlin noise.
You can also put a scrolling texture on it to help sell the illusion that the ribbon material is hanging in the air.
You can also put a scrolling texture on it to help sell the illusion that the ribbon material is hanging in the air.
Labels:
CG,
shader,
Technical Art,
Unity,
video,
videogames,
youtube
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