I've decided I should make this a permanent and publicly searchable page on my blog (I keep losing links), so here's a place where I'll compile shader and material reference (code, scans, samples, best practice documents, reference images, etc) for myself and for other people working on such things. This will likely be primarily focussed on physically based rendering topics, but there may be other stuff here as well.
Showing posts with label tutorial. Show all posts
Showing posts with label tutorial. Show all posts
Friday, January 16, 2015
Tuesday, April 1, 2014
Sunday, March 30, 2014
Particle Effects for Unity 02: Wispy Smoke
After some delay, here's my second Unity particle effect tutorial covering wispy smoke that you might see from thin steam, or relatively cool wet smoke.
Subscribe or check back for more.
Subscribe or check back for more.
Friday, December 13, 2013
Particle Effects for Unity 01: Making Looping Smoke Sprites in After Effects
I'm going to start cross-posting my youtube videos here to spread some of the content around.
Here's the first video in a series on Particle Effects in Unity.
This is longer than the other tutorials I've made, but if you want to learn more, subscribe or check back for more game-art tutorials and demos.
Here's the first video in a series on Particle Effects in Unity.
This is longer than the other tutorials I've made, but if you want to learn more, subscribe or check back for more game-art tutorials and demos.
Labels:
After Effects,
tutorial,
Unity,
video,
videogames
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