Thursday, December 19, 2013

Ludum Dare 28: My 48 Hour Game: Flee to Light

I completed my first Ludum Dare! 48 hours to produce everything... all new code, all new art, all by myself. I'm super proud that I got as much done as I did (though that doesn't include any music or sound) for my first attempt at the challenge. I may try the LD Jam next year so as to have some more time/resources/people to make a more finished product.

That aside, here's the game I made! It's called:


"Flee from skittering shadow creatures. The only defense you have is light. Protect your torch and it will protect you. Accidentally throw it in the water, and you're doomed. 

Light up bits of wood in the environment to clear a path or to make a temporary bonfire to drive back the creatures. Light up lanterns to (semi)permanently protect an area. Don't get too comfortable, because the longer you stay in one place, the easier it is for the creatures to find you. Find and light all ten (six are near the end) lanterns to open the exit."

To play the game yourself, click here.
(Windows, Linux, and Mac)

To watch a time lapse of the work, hit the jump.

On Digital Nativity and Appearance on IdeaChannel

I'm beginning to think that my ideas and comments are becoming more relevant as I age. This bodes well for the future :)

Anyway this time it's a comment I made on the Idea Channel episode on "Digital Nativity"



Hit the jump for more...

Friday, December 13, 2013

Particle Effects for Unity 01: Making Looping Smoke Sprites in After Effects

I'm going to start cross-posting my youtube videos here to spread some of the content around.

Here's the first video in a series on Particle Effects in Unity.


This is longer than the other tutorials I've made, but if you want to learn more, subscribe or check back for more game-art tutorials and demos.

Saturday, November 23, 2013

Overthinking Videogames 003: Majora's Mask, Game Theories, and Rough Math


So I took issue with some rough math that was done in an episode of Game Theory.
Here's the video:


Hit the jump the critique:

Wednesday, September 18, 2013

"Address the Sess" Appearance

I like Adam Sessler, I think he's a pretty smart dude. Even when he was stuck in the pits of G4 and X-Play, he brought a more literary voice to games journalism. He was one of the few people who would compare a new videogame to a book as often as he would compare it to a movie. Anyway, he found his way to Revision3 Games on youtube, and it's a much better home for him, as he's allowed to go into more depth in his opinions.

I had the luck to have my question chosen as the final question of a pretty good episode of Address the Sess which was focussed on GTA 5. My question (which maxed out the character limit) was this:

NPR: Marketplace raised a question a couple days ago about what piece of media is going to represent this financial event the way that Grapes of Wrath or It's a Wonderful Life did before. Is it GTA 5? "



Anyway, I can't wait until I get a chance to check out GTA 5 myself. I've been combing youtube recently for slow motion footage of the explosion effect so that I can break it down for a Particle Effect tutorial, but I am noticing a surprising lack of slow-motion explosions. Hmm. Anyway, keep an eye out for that tutorial.

Wednesday, May 15, 2013

Overthinking Videogames 002: Bioshock Infinite



Bioshock: Infinite


I just finished Bioshock a couple hours before starting this post. As a sort of testament to the quality of this game; it made me break my silence on blogger. If you haven’t played it, go fix that. I intend to talk about the game without regard for the spoilers it may contain or imply.


Seriously, if you haven’t played yet, go do that instead. This is not a game to be experienced through synopsis. After that, hit the jump to read more...


Wednesday, January 16, 2013

Self Portrait: Chirstmas 2012

This is as self-portrait I did for my parents for Christmas. Now that it's no longer a surprise, I can put it up here!