The art, experiments, and thought-junk of Ryan Gatts.
Friday, December 12, 2014
VFX Reel 12-11-2014
Since I'm applying to some new jobs recently, I decided to collect and demo some of my recent VFX work. It's mostly particle work, but there's a bit in there about the new ribbon component I'm working on which is meant as an upgrade to the existing Trail Renderer in Unity and a quick mention of my new particle shaders, scene color control script, and the shockwave script I wrote to make my explosion effects more dynamic.
The particle shaders I wrote have their own dedicated video:
And my other recent shader project, the Simple Physical Shader set, is detailed in another: