Sunday, March 30, 2014

Particle Effects for Unity 02: Wispy Smoke

After some delay, here's my second Unity particle effect tutorial covering wispy smoke that you might see from thin steam, or relatively cool wet smoke.


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Saturday, March 29, 2014

GDC 2014: Day Two

Slight delay on day 2 due to suddenly being sick. Anyway, on with GDC coverage:

Tuesday, March 25, 2014

GDC 2014: Day One

I love GDC. This is my second year attending the conference, and I doubt it will be my last. These are some blog/journal entries I made during the conference a week ago. I'm cleaning them up and posting them here to help a reader understand what they can get from GDC on a professional/educational level and to remind my future self what exactly I did each day (and to actually have some content for this blog). All words like "today" or refer to about a week ago from time of posting.

Saturday, February 15, 2014

Female Muscle Study Sculpt 01


I picked up 3d Coat a while back and have been playing with it's sculpting tools. Long ago on this blog I started an ecorche in Sculptris but had such trouble with that style of sculpting in the Sculptris interface, that I abandoned the effort. I really would like to have seen what Sculptris would have become had Pixologic not defensively bought them so that Sculptris wouldn't grow up to compete with Zbrush. (For those unaware, Pixologic bought Sculptris in 2010 and hired the sole developer. I'm sure that was great for him, but it killed Sculptris. It's still available for free, but hasn't been updated since it was bought except for the addition of a GoZ button, which seems insulting to me...)

3D Coat is nice, though. I'm getting a better sense for when I should be working in voxels and when I should be working in surfaces/polys. I think I'll really start being able to do finished work in it too!

Now if I could just get clean normal map bakes out of it we'd be golden.


Sunday, January 5, 2014

Ben "Yahtzee" Croshaw dressed as Andore from Final Fight etc.

For context, this picture was requested in this youtube video at around 32:40:



Hit the jump for the image...

Thursday, December 19, 2013

Ludum Dare 28: My 48 Hour Game: Flee to Light

I completed my first Ludum Dare! 48 hours to produce everything... all new code, all new art, all by myself. I'm super proud that I got as much done as I did (though that doesn't include any music or sound) for my first attempt at the challenge. I may try the LD Jam next year so as to have some more time/resources/people to make a more finished product.

That aside, here's the game I made! It's called:


"Flee from skittering shadow creatures. The only defense you have is light. Protect your torch and it will protect you. Accidentally throw it in the water, and you're doomed. 

Light up bits of wood in the environment to clear a path or to make a temporary bonfire to drive back the creatures. Light up lanterns to (semi)permanently protect an area. Don't get too comfortable, because the longer you stay in one place, the easier it is for the creatures to find you. Find and light all ten (six are near the end) lanterns to open the exit."

To play the game yourself, click here.
(Windows, Linux, and Mac)

To watch a time lapse of the work, hit the jump.