Showing posts with label anatomy. Show all posts
Showing posts with label anatomy. Show all posts

Tuesday, July 1, 2014

Face Contouring Makeup

I was taking some notes on basic makeup layout for "contouring" which, for those uninitiated, is using makeup to emphasize attractive contours of the face by highlighting or shading. I only made them as part of my personal note-taking, so it's all way overdone and not very subtle, but I thought I'd share them here as they are broadly applicable to painting, modelling, and texturing of faces:


Other than the red, the colors are not meant to be taken literally, but as broadly representative of either darker shading makeup or lighter highlighting makeup. Hope it helps somebody to have this laid out for them clearly :).

Saturday, February 15, 2014

Female Muscle Study Sculpt 01


I picked up 3d Coat a while back and have been playing with it's sculpting tools. Long ago on this blog I started an ecorche in Sculptris but had such trouble with that style of sculpting in the Sculptris interface, that I abandoned the effort. I really would like to have seen what Sculptris would have become had Pixologic not defensively bought them so that Sculptris wouldn't grow up to compete with Zbrush. (For those unaware, Pixologic bought Sculptris in 2010 and hired the sole developer. I'm sure that was great for him, but it killed Sculptris. It's still available for free, but hasn't been updated since it was bought except for the addition of a GoZ button, which seems insulting to me...)

3D Coat is nice, though. I'm getting a better sense for when I should be working in voxels and when I should be working in surfaces/polys. I think I'll really start being able to do finished work in it too!

Now if I could just get clean normal map bakes out of it we'd be golden.


Saturday, September 1, 2012

Sculptris Ecorche 02


Here is my progress on the Sculptris ecroche. I have adjusted the rectus abdominus muscles and lateral obliques. I added in the brachiallis to the arms and adjusted the biceps brachii to accommodate it. Most of the progress though, is on the back. I fixed the path and attachments of the teres muscles and the infraspinatus. I added the trapezius, sacrospinalis, and latisimus dorsi. Check out my progress below.

Friday, August 10, 2012

Sculptris Ecorche 01


Yesterday I started doing an ecorche in sculptris. Not enough people give Z-brush's new younger brother enough credit, so I thought I’d see if I could do a serious anatomical study in it. It occurred to me this afternoon that it might be worthwhile to document it here. So, without further ado, Sculpting an ecorche in Sculptris...